Upgrade Planet Units

UPGRADING / SCRAPPING UNITS

The table above covers all of the basic planetary units and shows how much of each resource and manpower you will need to construct them. However, as you advance along the technological highway you will soon find that some of the older, outdated units are in need of either refitting or perhaps even scrapping altogether.

For upgrading old units to either newer technology units, or in the case of housing, to better and larger units, you need to expend further manpower and construction points/credits. The upgrade cost shown on the table is how much it costs in Con to raise the effectiveness of a unit, while the credit cost is equivalent to the actual cost of the unit you are upgrading to. For example; to upgrade a Hmin1 unit to a Hmin2 unit will cost just 2 Con points but 20 credits.

The manpower required for any upgrade task is, once again, the same as the cost of actually building the new unit, so in the above example it would take ten people to perform the upgrade. Units may only be upgraded by one level on any particular turn. This means that you could upgrade an Outpost to a Colony, and then at a later date upgrade the Colony to a City, but you could not move directly from an Outpost to a City in one turn. The only limits on the number of units you may upgrade in a single turn is based upon the limits of your resources.

It does not take too long before you realise that certain of your planetary units are perhaps no longer needed, the most obvious of these being the lower tech mines of both types. Rather than keep these units in operation, producing pollution constantly and mining out your worlds at an expensive cost in manpower, you may decide that scrapping them altogether is more effective and beneficial. There is a limit to the number of units of any sort you may dismantle in this manner each turn, above and beyond the manpower required. You may never scrap more than 100 units of each type at any one time, or 25% of the current number of those units whichever is the greater. For example;

If you currently have 500 Hmin1 units on your world, you can scrap a maximum of 125 of them in a single turn, leaving just 375. Next turn you can scrap another 100 units, rather than the 25% limit of 93 in total.

The manpower costs for scrapping units are shown below:-

MIL/FGHT - 0 Unemp each
IND/LRM/HRM - 2 Unemp each
PDF/Strpmn - 2 Unemp each
Farm - 2 Unemp each
Resbs - 2 Unemp each
Outpost - 5 Unemp each
Drone - 5 Unemp each
Subfarm - 5 Unemp each
Hydropon - 5 Unemp each
Colony - 10 Unemp each
Spaceport - 10 Unemp each
Computer Complex - 10 Unemp each
PMB - 10 Unemp each
Clone Bank - 10 Unemp each
Shipyard - 20 Unemp each
City - 50 Unemp each

As you scrap units you regain some percentage of the Con and credits used in their construction.