Raw Materials
RAW MATERIALS
A planet has a finite supply of raw materials available to it, as no resource
lasts forever. Your scientists can estimate this figure very accurately, and
it is shown on each colony you have simply as "Resources". For ease of
handling these resources are split into two main types; Heavy Raw Materials
and Light Raw Materials. The former of these vague categories includes all
metals and silicon-based materials that may be useful for construction of
advanced units, while the latter covers any and all gases, oils and other more
biological based resources. Once a world has used up all the stocks of these
items, it can be stripped of them no more.
There are other places to find raw materials though; mining them out of
asteroid belts and using strip-mining methods from planets that may not be
suitable for colonisation, but are rich in raw materials.
To mine an asteroid is simplicity itself. You need to simply send empty
freighters to an asteroid belt (normally found at orbit 0) and issue the "Mine
Asteroid" order on your Movement Sheet, as can be seen later in the rulebook.
Any raw materials that are recovered from Asteroid mining are just that -
unprocessed, raw materials. To turn this mass of ore into useable HRM it must
be passed through your HRM Mines in the same way as planet-found HRM ore is.
Once this unprocessed ore is dumped back onto a planet's surface it is treated
no differently from the other resources that are found there.
Once you have the technological level to build them, strip-mines may be set up
on planets you have NOT colonised. Massive machines, they traverse the planet
surface, chewing everything up before them, and extract the useful raw
materials while in turn devastating the planet. They might not be termed
"eco-friendly" but they will produce fully processed materials on a constant
basis, until the world they are based upon is mined out.
To construct a strip-mine you simply drop off enough Construction points to
build on the chosen world (it is assumed that this con takes the form of
self-building, automated components), and sit back. They are completely
automatic in use, requiring no crew, and will leave stockpiles of
ready-processed materials upon the world for your later collection. You may
NOT build these on occupied planets (for obvious reasons?) but they are
available for use on any planet type except molten, gas giants or ringed
gas giants.
All processed HRM and LRM - be it processed by either conventional mines or
strip-mines - is shown just beneath the total available resources for the
planet on your results sheets.