General
PLAYER ORDERS
Each player submission will consist of at least one turn sheet (or set of
sheets) that will have the following maximum number of orders on it. The
turnsheets, which you should have been supplied with, consist of a
Construction Sheet to execute all your builds and fleet-to-fleet movements
upon, a Movement sheet with twenty movement slots on it and a GM Messages /
Misc. Sheet which is used for any messages to other players, to the GM, for
the newsletter and in renaming your planets and fleets. You should also be
provided with a basic Mapping Sheet that you will need to make copies of for
your own records should you wish to use it and some Ship Design Sheets which
have been provided to make the task of designing ships a little easier.
Each turn submission (set of sheets) will consist of a maximum of 20
Build/upgrade orders and a maximum of 20 movement orders. You may submit a
second set of sheets per turn, but you will be charged accordingly for this.
The format of the orders may be found under the sections ships orders and
building. No player may submit more than eight sets of sheets between production
runs, giving a maximum expenditure of eight turns per "month".
Build orders can consist of multiple builds of a single item, but you must
have the required material and credits present when you give the order. Scout
ships may be built and used on the same turn, all other ships will be ready on
the next turn.
The processing order of the sheets can be determined by your own option, but
the default method of processing is as follows:-
* All fleet-to-fleet movements are undertaken first.
* All fleet movements (and resulting combats, etc) are undertaken.
* All builds are then undertaken.
Though this is the standard processing method, there will be time when you
want to do this differently. For example, you need to build a few Scout craft
and use them immediately, or need to build and load fighters onto your
Carriers before moving the fleet. If this is the case then just let the GM
know how you want your orders processing. You must be clear about this, and
cannot have half of one sort of orders done, half of another, then back to the
first again. You must clearly state at the top of the movement/construction
sheets if you want the processing order changed. Please remember that if you
want the builds done first, then all of the builds will be done before any
movement; you cannot use materials that have been conveyed during your
movement orders in this builds!
All naming and design orders do NOT count against order totals.
Try to make use of the GM/Misc. sheet if you can, particularly when trying to
contact other players. We much prefer succinct messages, either Private or
Newsletter, written on this than sent on separate diplo cards. To ensure that
messages sent this way are sent to the correct place, please head them as
PRIVATE or NEWSLETTER. All PRIVATE messages should include the name of the
race and, if possible, the player number.
COSTS
Each set of turnsheets (One Construction sheet of up to twenty builds & one
Movement sheet of up to 20 moves) costs stlg2.50. You may submit one or two
sets of turnsheets up to eight times a month. Minimum requirements are one set
of turnsheet per month. No more than five new ship designs are allowed on any
one submission.
If a player does not submit a set of turnsheets in a given month, then he will
be charged 2.50 pounds sterling once the production run is completed, otherwise
the production run will be free. No submissions for a second consecutive month
will generally result in the removal of the player from the position.
PLAYER START-UP POSITION
You will receive a start position on a single planet at a star somewhere on
the galactic map. There will most likely be no other inhabited planets within
a three sectors range. You will also receive a star map of the local area and
a star survey of your own star. Your Home world will be stocked with a supply
of raw materials and you will have a stockpile of Con to build with. Beware of
using this stockpile too quickly. You will find that you need large amounts of
resources to colonise other planets. It is wise to colonise other planets,
since trade can boost your income considerably. You can trade with aliens or
other players but most trade will be between your own colonies.
You will also start off with a small merchant fleet and an even smaller
Colonial fleet combined into a fleet in your shipyard. You must submit your
required design for these vessels on turn 1 if you want them to be changed
from the default. The Colonial Transport and Freighter have a default design
at the start, which you may use if you so wish, but from then on you will
retain this design. On this very first turn only, you may submit up to ten
ship design sheets if you so wish, with a maximum of five sheets being applied
to later turns.
There will be a production turn at the end of each turn period. You may submit
up to eight turns during the month then you will receive a Status report
showing the current state of your empire after the Production Run. The number
of turns you submit is up to you but at the end of each period you will get a
production turn.
If we have a turn of yours waiting to be processed, then the production turn
will be sent out WITH the current turn. If there is no turn waiting to be
processed, then the production turn will be dispatched as soon as the run is
made.